This is the independent video game called "bob's game," a massive adventure RPG written in C.

It is the brainchild of Robert Pelloni, a reclusive, self-taught 28 year old game maker "prodigy."
All content- concept, writing, graphics, music, and programming were created by him over the past 8 years.

"bob's game" is a work of satire about gaming and the game industry, where the main character "Yuu"
plays games inside the game to find the greatest game ever made - the legendary "bob's game."

This virtual "bob's game" inside of "bob's game" is created by the in-game end boss character "bob," the author's alter-ego.
"bob" is a villainous, egomaniacal mad-genius developer who believes he has uncovered a vast conspiracy in the game industry to hold back great games.

Believing himself on a quest to save the game industry, "bob" holds an interdimensional "bob's game" tournament-
in order to gather every brainwashed gamer worldwide together at once and break the evil spell of shovelware.
If "Yuu" wants the industry to survive- "Yuu" must beat "bob" at his own game... and "Yuu" might just reveal the real truth.




bobsgame dot com was an "alternate reality game," a viral advertisement starring "bob"
which created a real-life parallel to the events inside "bob's game."

After turning down an offer for a position as the head of a development team at Nintendo- for the sake of keeping the integrity
of his original game design- "bob" instead pitched this viral campaign to the upper management,
intending to persuade them to embrace the new era of open digital distribution through a campaign
that would publicly demonstrate the internal struggle and frustrations developers face in a hostile industry.

This campaign would run for 100 days until GDC 2009, where they were unveiling a closed digital platform.
The pitch was to persuade them to make it an open one.
What could have been a major victory for developers everywhere was, unfortunately, not to be.
The digital platform remained closed on all major gaming handhelds, despite the success of such platforms on mobile phones.


In December 2010, "bob" once again pitched an idea to the upper management- "codename nD - the indie Dream."

During the GDC 2011 keynote, the Nintendo CEO explained that they would not release an open system.
For a publicly owned game company, it is necessary to pursue the largest profit-
and it is simply more profitable to continue the strategy of a private, exclusionary platform that promotes
commercial development of highly demographic-targeted titles over less-profitable works with true artistic value.

If "Yuu" wants something done, "Yuu" has to do it himself.




"bob's game" is now a launch title for the nD, a new ultra-cheap,
digital-distribution-powered handheld gaming system open to all developers.









the video demo
"a charming call for publishers"




the trailer
"madness begins, a surprise ending"




the protest
"one hundred day lockdown!!"



the rampage
"is the protest over, or just beginning?"



the world store
"this senseless revenge makes no sense!"



"the meeting"
"a dark meaning behind it all?"



the legend of "bob"
"what IS "bob's game?!"




??
"hold on a second!"




final stage - the nD
"the nD"





thank Yuu for playing!

and thanks to
destructoid.com
escapistmagazine
giantbomb.com
gonintendo.com
ign.com
infendo.com
joystiq.com
kotaku.com
maxconsole.net
MTV multiplayer
neogaf.com
selectbutton.net
somethingawful
tigsource.com
/v/
and many more!


all respective trademarks are respective trademarks of their respective companies™.
copyright 2011 robert pelloni. all rights reserved.